Salary Cap Sports - Quick Start - Part 1


In many ways Salary Cap Sports is similar to other fantasy sports leagues. You select and manage a roster of players that score points based on their performance in real world games.

Salary Cap Sports is also different in a few important ways:

  • There isn't a draft. You can start building your roster immediately.
  • You can buy any player that you can afford.
  • Your team will start the season with a $50,000,000 salary cap.
  • A trade in Salary Cap Sports is simply a roster transaction. You will sell one player and buy another to replace him.
  • Once the season begins, you will be provided a set amount of trades per week. You can use these trades immediately or accumulate them for use in future weeks.

Creating a team

If you are not already a Salary Cap Sports member, you must register for an account.

Once you have registered and logged in, you can create a team by navigating to the Home page from the menu at the top of the page and click 'Create Team' from the Teams section. If the 'Create Team' button is not available, this means the sport is not currently in season. You can choose a different sport from the menu at the top of the page. At least one sport is always in season and you can create up to 10 teams per sport.

Your team will start the season with $50,000,000 to build a team with. This allotment is your Franchise Value. Each player you add to your team has an individual price. The price of each player you add to your roster will be subtracted from your Available Franchise Value.

Increasing your Franchise Value requires you to have several players on your team whose price should go up in the future. Determining which player's prices are going to go up in the future is dependent on a lot of things but here are a few examples:

Roster Management

Roster requirements

  • Football: 2 QB, 3 RB, 3 WR, 2 TE, 1 DEF, 1 Spec Teams
  • Baseball: 1 of each infield position, 3 OF, 1 DH, 5 P
  • Basketball: 2 PG, 2 SG, 2 SF, 2 PF, 2 C
  • Hockey: 2 C, 2 RW, 2 LW, 4 D, 2 G

Creating initial roster

To fill your initial roster you simply need to buy players for each of the empty position slots on your team. To buy a player, you can either start in the Roster page and click 'Buy' on each empty position or you can go directly to the Players page and search for players. Once you have found a player you want to buy in the Players page, you click on the player's Price to buy that player.

New teams will be built differently depending on whether the team is created during preseason or after the season has begun:

  • If you create a team during the preseason, you will have unlimited trades until the season begins. You can buy and sell players as many times as you need.
  • If you create a team during the regular season, you can buy and sell players an unlimited number of times on the day the team was created. Each player will lock when their game starts on that day or when the clock strikes midnight EST. In other words, on the second day of ownership you will need to use one of your allotted trades to make a roster move.

Please note: You must have a full roster. Points will be deducted from your team for each open roster spot. For Football, 100 points per week will be deducted for each open roster spot. For all other sports, 50 points per day will be deducted for each open roster spot. This does not apply to Baseball for the 2024 season and it does not apply to teams that have a completely empty roster.

What if the Price is not clickable for the player I want to buy?

If you can't click on the price for a player, this means the player is not available to buy at the moment. Below are the reasons this could happen:

  • You have not selected a team in the Teams page. Make sure you select a team before trying to buy players for the team.
  • The player's game is in progress or already completed for that day/week.
  • For SCS Football, trading is disabled between Monday 10pm and Tuesday 8am EST during the regular season.
  • For SCS Baseball, Basketball, and Hockey, trading is disabled between 10pm and 7am EST each day during the regular season.

Managing Roster during the season

During the season, you can buy and sell players at any time after the morning lock period and before the player's game starts for that day. Each Sell transaction consumes a Trade, Buy transactions do not consume Trades. This means you can sell a player and buy their replacement, all with one Trade.

The selling of one player and buying of another can be done in one step or in two:

  • To Sell/Buy in one step, in the Players page, search for a player to buy and click on their price. The next page you see will ask you which player you would like to sell. Choose the player from your roster that you'd like to sell and confirm the transaction.
  • To Sell/Buy in two steps, in the Roster page, click the price of a player on your team to sell them and then separately search for and buy their replacement through the Players page.

Completing the Sell/Buy transaction in one step is quicker, and can be beneficial if it is close to game time.

SCS provides injury news for players when it's available to us. Please do not depend solely on SCS for your injury information. Trades will not be retroactively undone in the event of an injury.

General Strategy for SCS

  • Franchise Value Matters. Many successful managers prioritize growing Franchise Value in the early part of the season. Greater Franchise Value allows you to buy higher priced players, and accumulate more points, later in the season.
  • Look for Bargains. Choosing bargain priced players that outperform expectations will help you to accumulate points and save salary. That extra salary can then be spent on the rest of your team.
  • Play the Market. Buy low, sell high. By buying players in high demand and then selling them to reap the gains, you can increase your total team value and buy better, higher-priced players.
  • Be Aware of Injuries. Injuries impact a player's ability to score points and their price, and can be an important part of fantasy sports.
  • Know Your Opponent.The strength of a player's opponent will often impact their performance on any given day. Facing a tough opponent (for example: a dominant ace pitcher) is a prime example of this.
  • Schedules are Important.Your players can't score points if they aren't playing! Pay attention to off days, rainouts, and NFL bye weeks.

Quick Start - Part 2