SCS Head2Head NFL - Game Guide

Everything you need to know about scoring, roster rules, trades, and gameplay.

Overview

At Salary Cap Sports (SCS) you select and manage a roster of players that score SCS points based on their performance in real world games.

A few important points about game play at SCS:

  • $100M Roster consists of 2 QB, 3 RB, 3 WR, 2 TE, 1 DEF
  • You'll be entered into a 20-team league. Regular season play consists of weekly head-to-head league matchups.
  • Cash prizes for regular season league winners and overall playoff winners.
  • Receive 2 trades per week. Extra trades can be purchased.
  • Player's prices do not change during the regular season.
  • The top 12 teams from each league will make the playoffs. The playoff winner is determined by total points scored during the NFL playoffs.

Prizes

  • $200 for most regular season SCS points in your league.
  • $200 for best regular season win/loss record in your league.
  • $500 to overall playoff winner.

Timeline

Important dates for the SCS Head2Head game:

  • SCS Preseason start date June 9th. You can create a team and start building your roster
  • Teams with a full roster are automatically placed into a league before the season begins.
  • The SCS Head2Head game officially starts on September 9th
  • You will receive your first new trades on September 15th
  • The SCS and NFL regular seasons end on January 10th
  • For teams that qualify for the playoffs, the SCS and NFL playoffs start on January 16th

Creating a Team

If you are not already a Salary Cap Sports member, you must register for an account.

Once you have registered and logged in, you'll be prompted to choose which sport you'd like to play. After choosing a sport, you'll be prompted to choose which game you'd like to play within that sport. With the game chosen, you'll be presented with information about the game and you'll see a 'Create Team' button. If the 'Create Team' button is not available, this means the sport or game is not currently in season. You can choose a different sport from the menu at the top of the page.

Your team will start the season with an alloted amount of cap space to build a team with. This allotment is your Franchise Value. Each player you add to your team has an individual price. The price of each player you add to your roster will be subtracted from your Available Franchise Value.

Scoring

Stat groupStatScoringNotes
PassingPassing Yards.5 points per yard
PassingPassing Touchdowns40 points per TD
PassingPassing Interceptions-20 points per interception
PassingSacks-10 points per sack
RushingRushing Yards1 point per yard
RushingRushing Touchdown60 points per touchdown
ReceivingReceiving Yards1 point per yard
ReceivingReceptions5 points per catch
ReceivingReceiving Touchdown60 points per touchdown
All Offensive PlayersFumbles Lost-20 points per fumble lost
DefensePoints Allowed150 - (Points Allowed X 5)Defense starts with 150 points and loses 5 points for each point allowed.
DefenseYards Allowed100 - (Yards Allowed / 10)Defense starts with 100 points and loses 1 point for every 10 yards allowed.
DefenseFumbles Recovered20 points per fumble recovered
DefenseInterceptions20 points per interception
DefenseSacks8 points per sack
DefenseDefense or Special Teams touchdowns40 points per touchdownInterception Returns, Fumble Returns, Punt or Kickoff Returns, Blocked Kicks
Typical Defense Scores
🟥 Bad Defensive Game
38 Points Allowed
450 Yards Allowed
2 Sacks
31 SCS Points
🟩 Elite Defensive Game
3 Points Allowed
175 Yards Allowed
7 Sacks
2 Interceptions
1 Defensive Touchdown
354 SCS Points

Additional Notes:

  • Official scoring changes will be applied to your team's score if the game and the scoring change both occured during the same head-to-head week. Official scoring changes that occur in a different head-to-head week than the actual game will NOT be applied.
  • Scoring decisions for postponed, cancelled or suspended games will be made solely at the discretion of SCS. Decisions about postponed, cancelled or suspended games will be communicated through the 'Home' section of the web site.

Roster Management

Roster requirements

The roster requirements for 'SCS Head2Head' Football are: 2 QB, 3 RB, 3 WR, 2 TE, 1 DEF

Creating initial roster

To fill your initial roster you simply need to buy players for each of the empty position slots on your team. To buy a player, you can either start in the Roster page and click 'Buy' on each empty position or you can go directly to the Players page and search for players. Once you have found a player you want to buy in the Players page, you click on the player's Price to buy that player.

What if the Price is not clickable for the player I want to buy?

If you can't click on the price for a player, this means the player is not available to buy at the moment. Below are the reasons this could happen:

  • You have not selected a team in the Teams page. Make sure you select a team before trying to buy players for the team.
  • The player's game is in progress or already completed for that day/week.
  • For SCS Football, trading is disabled between Monday 10pm and Tuesday 8am EST during the season.

Managing Roster during the season

The players on your Roster will score points each week in games they play from Thursday - Monday. Players can be bought or sold from Tuesday morning until the start of their game that week.

While managing your roster, your players may get injured, suspended, or lose playing time. To maintain the strongest lineup possible, you can make trades. You will receive 2 free trades per week, and any unused trades will roll over to the following week.

If you need additional trades, the following trade packages are available for purchase:

  • 2 trades for $5.00 ($2.50 per trade)
  • 10 trades for $20.00 ($2.00 per trade)
  • 20 trades for $36.00 ($1.80 per trade)
  • 50 trades for $75.00 ($1.50 per trade)
  • 100 trades for $125.00 ($1.25 per trade)

The larger the trade package, the lower the cost per trade.

All head-to-head matchups run from Thursday through Monday.

SCS provides injury news for players when it's available to us. Please do not depend solely on SCS for your injury information. Trades will not be retroactively undone in the event of an injury.

Tiebreakers

Weekly Tiebreakers

  1. Most total offensive Touchdowns
  2. Highest individual player score (including DEF)
  3. Most passing yards

League or Division Winner Tiebreakers

  1. Best head-to-head record
  2. Most total SCS Points For
  3. Most total SCS Points Against

Playoffs

For complete details on playoff structure, roster rules, tiebreakers, and trading during the playoffs, please click below.

Trade Management

How do trades work?

In the preseason you have unlimited trades. You can buy and sell players as many times as you want in order to build that winning roster.

During the regular season, each time you sell a player from your roster, a trade is deducted from your team. Buying a player to fill an open spot does not count as a trade. If you do not use all of your trades during a week, the remaining trades will carry over into the next week.

How many trades do I start the regular season with?

You start the season with zero trades but you will immediately receive 2 new trade(s) after week one is complete.

When do I get new trades?

In SCS Football you receive 2 new trade(s) each Tuesday at 8:00am EST.

How do I trade players?

To sell a player, go to the Roster page of your team and click on the price next to the player.

To buy a player, go to the Players page and click on the price next to the player.

It is possible to complete a Buy/Sell in one step. In the Players page, search for a player to buy and click on their price. If your roster already has a player at the position you are buying, the next page will ask you which player from your roster you would like to sell. Choose the player you'd like to sell and confirm the transaction.

Can I buy more trades?

Yes, trades can be purchased for a cost of $2.00 each, or you may purchase one of the following discounted trade packages: 20 trades for $36 ($1.80 per trade), 50 trades for $75 ($1.50 each), or 100 trades for $125 (save $75, only $1.25 each).

Purchased trades can be used in the regular season or the playoffs. Unused trades can be carried over to next season or can be used in SCS Games for other sports.

Can I undo a trade?

Yes! Trades can be undone prior to each player's first game of the week. Go to the Trade History page to see a list of trades you've made and click the Undo trade button to undo the trade.

How come I can't always click on the price of a player to buy or sell?

Here are the reasons why this could happen:

  • You have not selected a team from the Home page. Make sure you select a team before trying to buy players for the team.
  • The player's game is in progress or already completed for that day/week.
  • For football, trading is disabled between Monday 10pm and Tuesday 8am EST. For all other sports, trading is disabled daily between 10pm and 7am EST.

Player Pricing

The Salary Cap Sports Head2Head game has fixed player pricing during the regular season. Prices could either increase or decrease prior to the playoffs.