In many ways Salary Cap Sports is similar to other fantasy sports leagues. You select and manage a roster of players that score points based on their performance in real world games.
Salary Cap Sports is also different in a few important ways:
If you are not already a Salary Cap Sports member, you must register for an account.
Once you have registered and logged in, you can create a team by navigating to the Home page from the menu at the top of the page and click 'Create Team' from the Teams section. If the 'Create Team' button is not available, this means the sport is not currently in season. You can choose a different sport from the menu at the top of the page. At least one sport is always in season and you can create up to 10 teams per sport.
Your team will start the season with an alloted amount of cap space to build a team with. This allotment is your Franchise Value. Each player you add to your team has an individual price. The price of each player you add to your roster will be subtracted from your Available Franchise Value.
Stat group | Stat | Scoring | Notes |
---|---|---|---|
Passing | Passing Yards | .5 points per yard | |
Passing | Passing Touchdowns | 40 points per TD | |
Passing | Passing Interceptions | -40 points per interception | |
Passing | Sacks | -10 points per sack | |
Passing | Passing 2 point conversion | 10 points per conversion | |
Rushing | Rushing Yards | 1 point per yard | |
Rushing | Rushing Touchdown | 60 points per touchdown | |
Rushing | Rushing 2 point conversion | 20 points per conversion | |
Receiving | Receiving Yards | 1 point per yard | |
Receiving | Receptions | 5 points per catch | |
Receiving | Receiving Touchdown | 60 points per touchdown | |
Receiving | Receiving 2 point conversion | 20 points per conversion | |
All Offensive Players | Fumbles Lost | -40 points per fumble lost | |
Special Teams | FG Under 40 yards made | 20 points per FG made | |
Special Teams | FG Under 40 yards missed | -20 points per FG missed | |
Special Teams | FG 40 yards and over made | 30 points per FG made | |
Special Teams | Extra Point made | 5 points per XP made | |
Special Teams | Extra Point missed | -5 points per XP missed | |
Special Teams | Kickoff Return Yards | .5 points per yard | |
Special Teams | Kickoff Return Touchdowns | 60 points per touchdown | |
Special Teams | Punt Return Yards | 1 points per yard | |
Special Teams | Punt Return Touchdowns | 60 points per touchdown | |
Special Teams | Punt Downed Inside 20 yard line | 20 points per punt inside 20 | |
Defense | Touchdowns Allowed | 175 Points to start game. Subtract 70 points for each TD allowed | For Example - Defense allows two touchdowns in a game. 'Touchdowns Allowed' scoring would be 175 - (70 * 2) = 35 points |
Defense | Yards Allowed | 350 Points to start game. Subtract 1 point for each yard allowed | For Example - Defense allows 310 total yards. 'Yards Allowed' scoring would be 350 - 310 = 40 points |
Defense | Fumbles Recovered | 25 points per fumble recovered | |
Defense | Interceptions | 25 points per interception | |
Defense | Sacks | 10 points per sack | |
Defense | Defense scores a touchdown | 60 points per touchdown |
Position | Stat | Scoring | Notes |
---|---|---|---|
Hitter | Single | 10 points per single | |
Hitter | Double | 20 points per double | |
Hitter | Triple | 30 points per triple | |
Hitter | Home Run | 40 points per home run | |
Hitter | Runs | 10 points per run | |
Hitter | Runs Batted In | 10 points per run batted in | |
Hitter | Walk | 10 points per walk | |
Hitter | Hit By Pitch | 10 points per HBP | |
Hitter | Stolen Base | 20 points per stolen base | |
Hitter | Strikeout | -5 points per strikeout | |
Pitcher | Inning Pitched | 24 points per inning pitched | This equates to 8 points per batter retired |
Pitcher | Earned Runs | -20 points per earned run allowed | |
Pitcher | Strikeout | 10 points per strikeout | |
Pitcher | Hits Allowed | -5 points per hit allowed | |
Pitcher | Walks Allowed | -5 points per walk allowed | |
Pitcher | Hit Batters | -5 points per batter hit | |
Pitcher | Wins | 80 points per win | |
Pitcher | Losses | -30 points per loss | |
Pitcher | Saves | 80 points per save |
Note: Pitchers do NOT get credit for batting stats and hitters do NOT get credit for pitching stats.
Position | Stat | Scoring | Notes |
---|---|---|---|
All | Points Scored | 1 SCS Point per point scored | |
All | Missed Field Goal | -.5 SCS Point per missed FG | New in 2024-25 |
All | Missed Free Throw | -1 SCS Point per missed FT | New in 2024-25 |
All | Rebounds | 1.5 points per rebound | |
All | Assists | 2 points per assist | |
All | Blocked Shot | 2.5 points per blocked shot | |
All | Steal | 2.5 points per steal | |
All | Turnover | -1.5 points per turnover | |
All | Triple Double | 10 points for a triple double | New in 2024-25. Applies to Points, Rebounds, Assists, Steals or Blocks |
Position | Stat | Scoring | Notes |
---|---|---|---|
Skater | Goals | 15 points per Goal | |
Skater | Assists | 10 points per assist | |
Skater | Plus/Minus | 5 points per plus/minus | For Example - Player has plus/minus of -2, this equates to -10 SCS Points |
Skater | Shots | 1 point per shot | |
Skater | Hits | 1 point per hit | |
Skater | Blocked Shots | 1 point per blocked shot | |
Skater | Power Play Goals | 3 points per power play goal | This is 3 points in addition to SCS Points gained for a goal. |
Goalie | Wins | 20 points per Win | |
Goalie | Goals Against | -5 points per goal allowed | |
Goalie | Saves | 1 point per save | |
Goalie | Shutouts | 15 points per shutout |
Note: All official scoring changes found within 7 days of a game's finish will be applied retroactively.
To fill your initial roster you simply need to buy players for each of the empty position slots on your team. To buy a player, you can either start in the Roster page and click 'Buy' on each empty position or you can go directly to the Players page and search for players. Once you have found a player you want to buy in the Players page, you click on the player's Price to buy that player.
New teams will be built differently depending on whether the team is created during preseason or after the season has begun:
Please note: You must have a full roster. Points will be deducted from your team for each open roster spot. For Football, 100 points per week will be deducted for each open roster spot. For all other sports, 50 points per day will be deducted for each open roster spot. This does not apply to Baseball for the 2024 season and it does not apply to teams that have a completely empty roster.
If you can't click on the price for a player, this means the player is not available to buy at the moment. Below are the reasons this could happen:
During the season, you can buy and sell players at any time after the morning lock period and before the player's game starts for that day. Each Sell transaction consumes a Trade, Buy transactions do not consume Trades. This means you can sell a player and buy their replacement, all with one Trade.
The selling of one player and buying of another can be done in one step or in two:
Completing the Sell/Buy transaction in one step is quicker, and can be beneficial if it is close to game time.
SCS provides injury news for players when it's available to us. Please do not depend solely on SCS for your injury information. Trades will not be retroactively undone in the event of an injury.
In the preseason you have unlimited trades. You can buy and sell players as many times as you want in order to build that winning roster.
During the regular season, each time you sell a player from your roster, a trade is deducted from your team. Buying a player to fill an open spot does not count as a trade. If you do not use all of your trades during a week, the remaining trades will carry over into the next week.
Please note: You must have a full roster. Points will be deducted from your team for each open roster spot. For Football, 100 points per week will be deducted for each open roster spot. For all other sports, 50 points per day will be deducted for each open roster spot. This does not apply to Baseball for the 2024 season and it does not apply to teams that have a completely empty roster.
To sell a player, go to the Roster page of your team and click on the price next to the player.
To buy a player, go to the Players page and click on the price next to the player.
It is possible to complete a Buy/Sell in one step. In the Players page, search for a player to buy and click on their price. If your roster already has a player at the position you are buying, the next page will ask you which player from your roster you would like to sell. Choose the player you'd like to sell and confirm the transaction.
No, everyone is provided new trades at the alloted time. If you run out of trades then you need to wait for more trades to be provided.
Yes! Trades can be undone on the day (week for football) the trade was made and only if the player's game has not started. Go to the Trade History page to see a list of trades you've made and click the Undo trade button to undo the trade.
In addition, during the all-star break, you can undo trades made at any time during the break until 10:00pm EST of the last break day. For example, if the NBA all-star break starts on Friday and there are no games until the next Thursday, trade undo's are allowed from Friday until Wednesday night at 10pm EST.
There a several reasons why this could happen:
The Salary Cap Sports Player Price Market is a feature whereby players' prices go up and down based on total trade activity, similar to the stock market. If a player is bought much more than he is sold then his price goes up. If a player is sold more than he is bought then his price drops. The key to increasing your Franchise Value is to anticipate the demand for specific players, and buy them before their price goes up. In addition, your knowledge of which players on your roster are slumping, injured, or have a poor upcoming schedule, can allow you to sell a player before his price plummets.
A second, smaller component of player price movement, is ownership percentage. Players that are on a large percentage of active rosters will experience a slight price increase based on this ownership. Conversely, players with very low ownership will experience a price drop.
New players will be added to SCS when it becomes apparent they are going to play in their first game. They will be added to the game at a time that makes it fair for everyone, i.e. early in the morning, while trading is still frozen. All IPO's will be announced on your Home page.